IGN (In-Game Name): Ceiwynn Name: Ceiwynn Race (RL): (Aes Sidhe) Race (RI): (Elf) Shard: (Cethleann) - Impulse: Cethleann's Blessing Guild (if any): None Character Skill: Wrath (Free) Affinity: Light Class: Wordsmith -> Chronicler Personal Fault: Perfectionist: If Ceiwynn misses an attack, she loses 15 Eva until her next turn Personal Skills: Student of Battle: If Ceiwynn is within 3 spaces of 3 enemy units, she gains 10 Crit until her next turn / Workaholic: If an ally within 3 spaces is reduced to 0 HP, she gains 2 AS until her next turn // Mage's Stand: If Ceiwynn is under 50% health, she gains +15 Hit until her next turn Preferred Stats: Luck, Resistance Total Level: 1 Level: 1 330/330 Base Stats: HP: 20 (70%) MP: 15 (+1) STR: 2 (0%) MAG: 5 (60%) SKL: 3 (+1) (60%) LCK: 5 (20%) DEF: 1 (30%) RES: 6 (35%) SPD: 5 (+1) (55%) CON: 4 AID: 3 MOV: 5 Current Stats: HP: 20 (70%) MP: 16 STR: 2 (0%) MAG: 5 (60%) SKL: 4 (60%) LCK: 5 (20%) DEF: 1 (30%) RES: 6 (35%) SPD: 6 (55%) CON: 4 AID: 3 MOV: 5 Supports: Inventory: Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql Shine | Holy (D) | 1-2 | 5 | 4 | 80 | 10 | 35/35 +2 AS when equipped Vulnerary (3/3) Battle Stats: Name: Shine AT: 9 Hit: 90 AS: 6 Eva: 17 Crit: 2 DG: 5 Bio: By all appearances, Ceiwynn is an average Cethleann player, maybe a little too eager to fit her character into the lore of Rebel Impulse, but competent enough to avoid being dismissed as a hopeless roleplayer. Agreeable and always ready to run a dungeon or go grinding, Ceiwynn isn't part of any guild, instead joining temporary groups as she wishes. Occasionally, she even plays solo. As befitting a roleplayer she's rather bookish, and obsessively seeks out game lore when she has the free time - and sometimes even when she doesn't. The bookishness is hardly fake, but Ceiwynn's reluctance to "break character" and discuss the real world is due to a rather different reason: for her, Rebel Impulse is the real world. Ceiwynn was once a Firbolg, hailing from the Elfin Kingdom in Cethleann, where she was an ordinary student at the big mage school in the capital. There, she often interacted often with Divers, and sometimes even joined groups of them in excursions outside the city for "practical experience". And then, one day, for no apparent reason, everything changed. The world was no different, but Ceiwynn's perception of it had changed. As if waking from a fog, she began to notice things that she had always overlooked, and question parts of reality that she had never questioned. Maddeningly, only Ceiwynn noticed it; her classmates and teachers swore that nothing was amiss. Needing to know why, Ceiwynn walked out of the school one morning, determined to find answers one way or another. It was something resembling a disaster, and Ceiwynn came close to inadvertently revealing herself as an Aes Sidhe on several occasions. But she did come away with an understanding of her situation, if not how or why she had become self-aware. Ceiwynn decided to seek out players-or others like her-who might have a greater understanding of the Aes Sidhe, figuring that somewhere in the morass of rumors there must be someone who actually knew the truth. In the meantime, she would search Hybris itself for clues, growing her level as she bided her time... Impulse Spells: Trees: Light, Wind First Class Spells: Icarian Smite: WTA vs. Flying, 3 MP Piercing Gleam: Inflicts -3 DR for 1 turn, 3 MP Dawn: +2 MT, 6MP Promoted Spells: Branding Fire: +2 MT, inflicts Backfire for two turns, 9 MP Condemnation: +10 Critical against opponents under 50% HP, 9 MP Guiding Wind: Grants adjacent allies and user +2 AS for 1 turn Ascension Spell: Grand Radiance: +5 MT, +10 Critical, 9MP